A SIMPLE KEY FOR ALIVE GAMES UNVEILED

A Simple Key For alive games Unveiled

Speaking to VentureBeat at CES in January 2012, Mettra said of the game, "we wanted to aim the working experience on a thing human-centric, and that's why there's no zombies, no monsters. It is genuinely with regards to the human affliction."[15] He emphasised that the game just isn't about shooting numerous enemies or partaking in mindless battle;

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